Traits
Traits have 4 attributes: Name (identifier and for flavour),
Trait Trigger, Trait Effect and Trait Rank. Name is just anything that
describes how a character’s personality, physical appearance, or other such
attribute ties into the trait.
Trait Trigger Type |
Description |
Critical |
Activates at low HP or when a synchro ally is |
Innate |
Passive application. |
Lone Wolf |
Activates when unit is the only unit in the staging |
Kitty Affinity |
Activates when in the same staging ground as at |
Kitty Avenger |
Activates when a Nomai is defeated. Uses critical |
Passive Trait Effect |
Description |
< Stat > Affinity Boost |
+(Rank*5)% to the character’s multiplier for < Stat |
< Stat > Affinity Boost |
+(Rank*8)% to the character’s multiplier for < Stat |
Transcendence |
+(Rank*10)% all stats. |
Inspiration |
Counts as an additional Rank units toward staging |
Cat Synergy |
+3 Hit and Evade for self and all Nomai in the same |
< Element > Resistance |
+(Rank*5)% to < Element > Resist. < Element > may |
Talented: < Base Skill School> |
+Rank aptitude levels in <Base Skill School>, which |
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Low HP = <= 30% of Max HP. Low HP effects only trigger if
a hostile effect causes the HP to fall from higher into that zone. Critical
Trait Effects that aren’t recovery effects all have a 2 round duration.
Critical Trait Effect |
Description |
Final Hour |
Low Stamina penalty reduced by (30+20*Rank)% |
<Stat> Surge Boost |
Temporary +(Rank*10)% to the character’s multiplier |
< Stat > Surge Boost |
+(Rank*16)% to the character’s multiplier for < |
Rage |
+(Rank*10)% damage dealt. |
Survival |
-(Rank*10)% damage taken. |
< Stat > Second Wind |
Recover (Rank*10)% of Max < Stat >. < Stat > may |
Viciousness |
+(2*Rank) crit. |
Adrenaline |
Recover Rank AP. |
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