LoA: Items

Items

Item

Effects

Cost

Healing Salve

Heals 50 HP

200

Healing Potion

Heals 100 HP

500

Restorative Salve

Heals 200 HP

1050

Health Elixir

Heals all HP

2500

Tonic of Vigor

Heals 40 Stam

1800

Energy Tonic

Heals 20 MP

1800

Plume of Light

Revives an ally to 10% of Max HP

500

Plume of Hope

Revives an ally to 50% of Max HP

2250

Emblem

Effects

Cost

Light Weapon Emblem

Usable with 1-hand weapons only.  8 capacity.  Can
take 1 auxiliary enchant.

200

Heavy Weapon Emblem

Usable with 2-hand weapons only.  14 capacity.  Can
take 1 auxiliary enchant.

200

Armour Emblem

Usable with body armour only.  8 capacity.  Can
take 2 non-duplicate enchants.

200

Shield Emblem

Usable with shields only.  3 capacity.  Cannot take
any enchants.

200

Component

Effects

Cost

Weapon Emblem Augmenter

Converts a given Light Weapon Emblem into a Heavy
Weapon Emblem.  This process cannot be reversed.

Power Stone

Uses 1 capacity to increase weapon max damage by 2

1500

Might Stone

Uses 1 capacity to increase weapon max damage by 4

10 000

Pinpoint Orb

Uses 1 capacity to increase weapon acc mod by 1

2000

Precision Orb

Uses 1 capacity to increase weapon acc mod by 2

10 000

Brave Charm

Uses 1 capacity to increase weapon max damage by 2
and acc mod by 1

12 000

Dampening Rune

Uses 1 capacity to increase armour repel mod by 1

1250

Barrier Rune

Uses 1 capacity to increase armour repel mod by 2

9500

Defence Ward

Uses 1 capacity to increase armour defence mod or
shield evade mod by 1

1250

Protect Ward

Uses 1 capacity to increase armour defence mod or
shield evade mod by 2

9500

Safe Charm

Uses 1 capacity to increase armour defence mod by 1
and repel mod by 1

11 000

Cloud Talisman

Uses 1 capacity to decrease weight mod by 1

1000

Feather Talisman

Uses 1 capacity to decrease weight mod by 2

10 000

Earth Talisman

Uses 1 capacity to increase weight mod by 1

800

Iron Talisman

Uses 1 capacity to increase weight mod by 2

8000

Mark of Potential

Allows any weapon emblem to set the critical
ability to Rank 2.

5000

Mark of Mastery

Allows a Heavy Weapon Emblem to set the critical
ability to Rank 3.

15 000

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