Items
Item |
Effects |
Cost |
Healing Salve |
Heals 50 HP |
200 |
Healing Potion |
Heals 100 HP |
500 |
Restorative Salve |
Heals 200 HP |
1050 |
Health Elixir |
Heals all HP |
2500 |
Tonic of Vigor |
Heals 40 Stam |
1800 |
Energy Tonic |
Heals 20 MP |
1800 |
Plume of Light |
Revives an ally to 10% of Max HP |
500 |
Plume of Hope |
Revives an ally to 50% of Max HP |
2250 |
Emblem |
Effects |
Cost |
Light Weapon Emblem |
Usable with 1-hand weapons only. 8 capacity. Can |
200 |
Heavy Weapon Emblem |
Usable with 2-hand weapons only. 14 capacity. Can |
200 |
Armour Emblem |
Usable with body armour only. 8 capacity. Can |
200 |
Shield Emblem |
Usable with shields only. 3 capacity. Cannot take |
200 |
Component |
Effects |
Cost |
Weapon Emblem Augmenter |
Converts a given Light Weapon Emblem into a Heavy |
|
Power Stone |
Uses 1 capacity to increase weapon max damage by 2 |
1500 |
Might Stone |
Uses 1 capacity to increase weapon max damage by 4 |
10 000 |
Pinpoint Orb |
Uses 1 capacity to increase weapon acc mod by 1 |
2000 |
Precision Orb |
Uses 1 capacity to increase weapon acc mod by 2 |
10 000 |
Brave Charm |
Uses 1 capacity to increase weapon max damage by 2 |
12 000 |
Dampening Rune |
Uses 1 capacity to increase armour repel mod by 1 |
1250 |
Barrier Rune |
Uses 1 capacity to increase armour repel mod by 2 |
9500 |
Defence Ward |
Uses 1 capacity to increase armour defence mod or |
1250 |
Protect Ward |
Uses 1 capacity to increase armour defence mod or |
9500 |
Safe Charm |
Uses 1 capacity to increase armour defence mod by 1 |
11 000 |
Cloud Talisman |
Uses 1 capacity to decrease weight mod by 1 |
1000 |
Feather Talisman |
Uses 1 capacity to decrease weight mod by 2 |
10 000 |
Earth Talisman |
Uses 1 capacity to increase weight mod by 1 |
800 |
Iron Talisman |
Uses 1 capacity to increase weight mod by 2 |
8000 |
Mark of Potential |
Allows any weapon emblem to set the critical |
5000 |
Mark of Mastery |
Allows a Heavy Weapon Emblem to set the critical |
15 000 |