Skills
Note: All Skills have 3 Ranks.
Fencing
Skill |
Rng |
MP Cost |
Stam Cost |
Additional Effects |
SP Cost |
Blades |
— |
— |
— |
When using Short Blades, Long Blades or 2 Handed |
15, 275, 700 |
Parry |
— |
— |
— |
When using a melee weapon, +1 Evade against |
15, 250. 650 |
Hit and Run Tactics |
wpn |
4+Rank |
3+ Rank |
Adds Suppression (45+10* Rank)% vs Perception. |
10, 220, 600 |
Dual Wield |
— |
— |
|
Wield a weapon in the offhand, adding ½ of its max |
15, 275, 700 |
Draw In |
— |
4+ Rank |
3+ Rank |
Reactive. +(0.1 + Rank*0.1) AP |
10, 220, 600 |
Dueling
Skill |
Rng |
MP Cost |
Stam Cost |
Additional Effects |
SP Cost |
Wear Down |
— |
— |
— |
Adds Safestrike and 4+Rank*3 Stamina damage to |
275, 700, 1150 |
Energy Strike |
1 |
3 +2*Rank |
3+ Rank |
Damage dealt -10%. Also does 4+Rank*3 MP damage. |
235, 625, 1050 |
Blade Defense |
— |
5+ Rank |
3+ Rank |
Reactive. Gives opponent Safestrike, but increases |
235, 625, 1050 |
Daringness |
— |
— |
— |
Adds Safestrike & Disorient (55+10*Rank)% vs. |
275, 700, 1150 |
Blade Magery
Skill |
Rng |
MP Cost |
Stam Cost |
Additional Effects |
SP Cost |
Flame Cut |
1 |
6+ 2*Rank |
2+ Rank |
Makes attack magi-physical fire damage. +2*Rank |
235, 625, 1050 |
Freeze Sword |
1 |
6+ 2*Rank |
2+ Rank |
Makes attack magi-physical ice damage. Adds 0.3 + |
235, 625, 1050 |
Shock Stab |
1 |
6+ 2*Rank |
2+ Rank |
Makes attack magi-physical lightning damage. 70% |
235, 625, 1050 |
Magic Deflection |
— |
— |
— |
Adds +Rank Evade against magi-physical and magic |
275, 700, 1150 |
Warding
Skill |
Rng |
MP Cost |
Stam Cost |
Additional Effects |
SP Cost |
Polearms |
— |
— |
— |
When using Staves or Spears, +Rank*Rank minimum |
15, 275, 700 |
Weakpoint Guard |
— |
— |
— |
+Rank crit when making defending an attack. This |
15, 250. 650 |
Dig In |
self |
3+ Rank |
4+ Rank |
Reduces damage taken by 5% + Rank*5%. Further 10% |
8, 200, 550 |
Jab |
1 |
2+ Rank |
2+ Rank |
+Rank hit bonus, but -10% damage dealt. |
10, 220, 600 |
Sudden Push |
wpn |
3+ Rank |
3+ Rank |
Safestrike. Adds Panic (65+10*Rank)% vs Willpower. |
10, 220, 600 |
Knighthood
Skill |
Rng |
MP Cost |
Stam Cost |
Additional Effects |
SP Cost |
Mounted Mobility |
— |
— |
— |
+(0.75+0.25*Rank) AP regeneration. May move while |
275, 700, 1150 |
Swift Maneuvers |
— |
— |
— |
Causes Jab to decrease opposing Terrain bonuses or |
275, 700, 1150 |
Into The Fray |
1 |
7+ 2*Rank |
3+ Rank |
Disorient (55+11*Rank)% vs. Willpower and Panic |
235, 625, 1050 |
Mounted Charge |
— |
— |
— |
Adds +1 crit and +Rank hit to Sudden Push. |
275, 700, 1150 |
Steadfastness
Skill |
Rng |
MP Cost |
Stam Cost |
Additional Effects |
SP Cost |
Bodyguard |
0 |
— |
— |
Dig In also causes the Defender to redirect attacks |
275, 700, 1150 |
Martyrdom |
0 |
4+ 2*Rank |
10+ 2*Rank |
Buff. Sacrifice 20% of Max HP (do not apply damage |
235, 625, 1050 |
Vicious Counters |
— |
— |
— |
When defending, damage dealt to attackers is |
275, 700, 1150 |
Unwavering Fervour |
— |
6+ 2*Rank |
3+ Rank |
Instantly remove Rank negative status effects from |
235, 625, 1050 |
Might
Skill |
Rng |
MP Cost |
Stam Cost |
Additional Effects |
SP Cost |
Axes |
— |
— |
— |
When using 1h Axes or 2h Axes, +Rank*Rank minimum |
15, 275, 700 |
Power Smash |
1 |
2+ Rank
|
4+ Rank |
Add damage equal to (Rank*50)% of weapon wgt |
10, 220, 600 |
Winding Aggression |
1 |
3+ Rank |
2+ Rank |
Causes 5*Rank additional Stamina damage. |
10, 220, 600 |
Shield Expertise |
— |
— |
— |
When using a shield, +Rank Def. |
15, 250. 650 |
Bluntside Smash |
1 |
2+ Rank |
4+ Rank |
Adds Disorient (65+10*Rank)% vs Willpower. Damage |
10, 220, 600 |
Armoured Might
Skill |
Rng |
MP Cost |
Stam Cost |
Additional Effects |
SP Cost |
Shield Smash |
— |
— |
— |
Adds (40*Rank)% of Champion’s shield wgt to damage |
275, 700, 1150 |
Concentrated Power |
— |
— |
— |
Adds a +Rank hit bonus to Power Smash. |
275, 700, 1150 |
Staggering Blows |
— |
— |
— |
Adds 0.1 + 0.1*Rank AP damage to Bluntside Smash. |
275, 700, 1150 |
Iron Defense |
— |
4+ Rank |
6+ Rank |
Reactive. Requires a shield. Adds (1+33*Rank)% of |
235, 625, 1050 |
Berserking
Skill |
Rng |
MP Cost |
Stam Cost |
Additional Effects |
SP Cost |
Wild Strike |
1 |
3+3*Rank |
4+ Rank |
Max weapon damage +(5 + Rank*15)%. |
235, 625, 1050 |
War Cry |
— |
— |
— |
Adds Safestrike & Panic (55+10*Rank)% vs. Willpower |
275, 700, 1150 |
Breaking Point |
— |
— |
— |
Whenever the Berserker is damaged, gain |
275, 700, 1150 |
Frenzied Assault |
— |
— |
— |
|
275, 700, 1150 |
Infiltration
Skill |
Rng |
MP Cost |
Stam Cost |
Additional Effects |
SP Cost |
Bows |
— |
— |
— |
When using Short or Long Bows, +Rank*Rank minimum |
15, 275, 700 |
Assess |
— |
— |
— |
|
15, 250. 650 |
Stealthy Tactics |
— |
2+ Rank |
4+ Rank |
|
10, 220, 600 |
Poisoned Strike |
wpn |
5+ Rank |
2+ Rank |
Adds a poison DoT if the attack connects. The DoT |
10, 220, 600 |
Opportunistic Tactics |
wpn |
4+ Rank |
2+ Rank |
Adds Sabotage (65+10* Rank)% vs Perception. |
10, 220, 600 |
Hunting
Skill |
Rng |
MP Cost |
Stam Cost |
Additional Effects |
SP Cost |
Arc Shot |
bow (wpn) |
4+ Rank |
3+ Rank |
Requires a bow. +1 range, but incurs a (6-Rank) |
235, 625, 1050 |
Debilitating Poison |
— |
— |
— |
Adds Disorient (55+10*Rank)% vs Willpower to Poison |
275, 700, 1150 |
Clever Traps |
— |
— |
— |
Adds Sabotage (55+10*Rank)% vs Perception against |
275, 700, 1150 |
Deadly Opportunities |
— |
— |
— |
Add +crit & increased Critical effects +Rank*10% to |
275, 700, 1150 |
Roguery
Skill |
Rng |
MP Cost |
Stam Cost |
Additional Effects |
SP Cost |
Numbing Poison |
— |
— |
— |
Adds 0.1 + 0.1*Rank AP damage to Poison Strike. |
275, 700, 1150 |
Ambush |
wpn |
4+ Rank |
4+ Rank |
|
235, 625, 1050 |
Escape Artist |
— |
— |
— |
+Rank*10 Perception against Suppression effects. |
275, 700, 1150 |
Lead Astray |
— |
— |
— |
Adds 0.1 + 0.1*Rank AP damage to Stealthy Tactics. |
275, 700, 1150 |
Elementary Magic
Skill |
Rng |
MP Cost |
Stam Cost |
Additional Effects |
SP Cost |
Fireball |
1-2 |
2+4*Rank |
Rank |
Safestrike. Magical fire damage. Spell damage (25 |
10, 220, 600 |
Ice Shard |
1-2 |
2+4*Rank |
Rank |
Safestrike. Magical ice damage. Spell damage (16 |
10, 220, 600 |
Lightning Bolt |
1-2 |
2+4*Rank |
Rank |
Safestrike. Magical lightning damage. Spell |
10, 220, 600 |
Heal |
0-1 |
5+4*Rank |
Rank |
Buff. Heal an ally for between |
10, 220, 600 |
Truestrike |
0-1 |
2+4*Rank |
Rank |
Buff. Grants Truestrike (Rank) for 2 rounds. |
10, 220, 600 |
Elemental Mastery
Skill |
Rng |
MP Cost |
Stam Cost |
Additional Effects |
SP Cost |
Inferno Collateral |
— |
— |
— |
Fireball can randomly engage another target in the |
275, 700, 1150 |
Deep Chill |
— |
— |
— |
Adds Disorient (55+10*Rank)% vs Willpower to Ice |
275, 700, 1150 |
Erratic Bolt |
— |
— |
— |
Increases Lightning Bolt range by 1, but hit by |
275, 700, 1150 |
Mana Master |
— |
— |
— |
Increases MP Regen by Rank*5% |
275, 700, 1150 |
Channelling
Skill |
Rng |
MP Cost |
Stam Cost |
Additional Effects |
SP Cost |
Rejuvenate |
— |
— |
— |
Causes Heal to also remove negative status effects |
275, 700, 1150 |
Haste |
— |
— |
— |
Adds Haste (Rank) to Truestrike. |
275, 700, 1150 |
Awake |
0 |
14+3*Rank |
2+Rank |
Revive a fallen ally to (1+Rank*33)% of Max HP. |
235, 625, 1050 |
Mystic Affinity |
— |
— |
— |
|
275, 700, 1150 |