Races
Human – On average, humans stand about 5’7″ and can possess a wide variety of builds. Their abilities in general are well rounded. As such, they typically have no problem training in any of the five novice classes. Their stubbornness and will to live for entirety of their 60 year life span manifests itself in a small Stamina and Willpower boost. |
Winged One – Best described as “humans with wings,” Winged Ones tend to be about the same height as their Human cousins. However, they also tend to be a little more lacking in their builds. Possessing a considerable natural agility, as well as a heightened perception, at the cost of both durability and strength, Winged Ones tend to prefer fast, mobile classes. Their ability to fly only lends itself to their mobility, despite the lightning vulnerability that runs hand in hand with it. |
Elf – Elves are roughly of the same height and build as Winged Ones. While they also possess a frailty and improved dexterity similar to the Winged Ones, they are not quite as fast. However, they also have a natural affinity for magic. As such, Elves tend to faire the best as back rank support classes, although some have been known to be able to hold their own as Skirmishers. |
Dwarf – Despite tending to stand 5′ at the absolute tallest, Dwarves are often more beefy than their human cousins. They are tough and willful, but slow and lacking in magical aptitude. Most Dwarves will be seen in full body armour, marching into the front lines. |
Nomai – Aside from their feline features, Nomai tend to be built quite similarly to Humans. The natural ferocity of their cat heritage lends itself to their natural strength, agility and perception. However, they do not take hits quite as well as Humans and their affinity for magic is much lower than the majority of the other races. While their vision is not impaired by darkness, they possess a great disdain for cold, which is often another component of the night. |
Giant – Giants are much like Dwarves, except far taller. Possessing great build and strength, Giants at their smallest tend to be as powerful and large as the biggest Human. In an army, they will often be seen marching into the front lines along with their Dwarven comrades. |
Miaxed Blood – Most of the above races are compatible with each other, leading to children with a multitude of permutations. While some people tend to identify them with such derogatory terms as “half breed” and “half blood,” the proper term is Mixed Blood. In general, Mixed Bloods will take the middle ground of their parents’ traits. Depending on the time period, some Mixed Bloods have reached such a large population as to come up with their own name for themselves. Examples of these include “Half-Elves” (Elf/Human) and “Grifs” (Winged One/Nomai). |
Racial Modifier Table
Race |
Modifiers |
Body Index Rng |
Other |
Human |
+4% Stam, +5% Will |
6-12 |
— |
Winged One |
-10% HP, -10% Str, +20% Spd, +5% Perc |
4-10 |
-10% lightning resist, flying |
Elf |
-10% HP, -10% Str, +10% Spd, +10% Mag |
4-10 |
— |
Dwarf |
+10% HP, -10% Spd, -10% Mag, +10% Will, +8% Stam |
8-14 |
— |
Nomai |
-10% HP, +5% Str, +10% Spd, -10% Mag, -15% MP, +5% |
4-12 |
-15% ice resist, ignore Night effects |
Giant |
+5% HP, +10% Str, -15% Spd, -10% Mag, +5% Will, +8% |
10-16 |
— |
Mixed Blood |
Not a race on its own. Takes the races of both
For example, a mixed blood with Winged One and Nomai ancestry would have -10% HP, |
Average of parents’ races. |
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